It's an issue from a licensee, he found that the lock boundary function for static mesh LOD generation doesn’t work well.
The boundary can be reduced even when he set lock boundary. For more details, please refer to the attachment.
[Link Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What does the number (2152,1-34) in glsl error mean?
UMG RichText not appear image when packaged
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89662 in the post.