If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor.
It causes a rare assertion.

Please take a look at
FComponentTransformActuator::RetrieveCurrentValue(...) and

The initialization code below can fix this issue.

// code placeholder
struct F3DTransformTrackToken
Steps to Reproduce
  1. open the attached project [Link Removed] with UE4.21
  2. repeat creating a package for windows64bit with package button on the menu bar
  3. see package log

Following code is useful to see this behavior

// code placeholder
at FComponentTransformActuator::Actuate

virtual void Actuate(FMovieSceneInterrogationData& InterrogationData, const F3DTransformTrackToken& InValue, const TBlendableTokenStack<F3DTransformTrackToken>& OriginalStack, const FMovieSceneContext& Context) const override
 #if !UE_GAME
        if( IsRunningCommandlet() )
            UE_LOG(LogMovieSceneDebug, Display, TEXT("Rotation %s Translation %s"), *InValue.Rotation.ToString(), *InValue.Translation.ToString() );
 		InterrogationData.Add(FTransform(InValue.Rotation.Quaternion(), InValue.Translation, InValue.Scale), UMovieScene3DTransformTrack::GetInterrogationKey());


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ComponentUE - Anim - Sequencer
Affects Versions4.21
Target Fix4.25
Fix Commit11645171
Main Commit11823621
Release Commit11645171
CreatedMar 2, 2020
ResolvedMar 2, 2020
UpdatedJul 30, 2020
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