When using unrealpak to make a patch, if the source pak data that a patch is based from is encrypted, you must specify the "patchcryptokeys" parameter on the command line so unrealpak knows which crypto.json file to use to access that source pak file. The editor doesn't add those parameters, nor does it offer any way of configuring that.
We should add the crypto.json for a build into the release version data, and then have UAT find that and pass it to unrealpak with the "-patchcryptokeys=" parameter
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Why doesn't the collision diminish when the collision radius decreases?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89835 in the post.
8 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.25 |
Fix Commit | 11888409 |
---|
Created | Mar 2, 2020 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Dec 1, 2021 |
6925 - Memnarch |