Parallax Occlusion Map Feature fails to render self-shadows as of the release of Unreal Engine v4.24.0 and has not been remedied since. The feature is perfectly functional in v4.23 [See attachments to compare]

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Steps to Reproduce
  1. Download a fresh copy of the Content Examples project
  2. Open Parallax Occlusion level.
  3. Observe the self-shadowed example.
  4. Create any material using the parallax occlusion self-shadowing feature.

Expected: Parallax Occlusion Map Feature should render self-shadows in Epic's own examples and with user-made materials.
Results: POM self-shadowing does not render.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.24
CreatedMar 2, 2020
ResolvedAug 31, 2021
UpdatedSep 19, 2021