UParticleSystemComponent :: CanConsiderInvisible ()
Particles determined to be invisible by MaxSecondsBeforeInactive seem to be activated only when the camera moves back.
Is this correct behavior?
1.Open testest.umap
2.PIE
3. Move camera forward → particles are not activated
4. Move the camera backward → particles are activated
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89923 in the post.
| 0 |
| Component | UE - Niagara |
|---|---|
| Affects Versions | 4.23 |
| Target Fix | 4.26 |
| Created | Mar 3, 2020 |
|---|---|
| Resolved | Nov 2, 2020 |
| Updated | Sep 19, 2021 |