Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to pull the bindings from the source mesh, then map old section -> new section and rebind them post merge.

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ComponentSimulation - Physics - Character
Affects Versions4.25
CreatedMar 3, 2020
UpdatedJun 2, 2021