Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to pull the bindings from the source mesh, then map old section -> new section and rebind them post merge.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Trying to launch , erorr,dll missing
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89930 in the post.
1 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.25 |
Created | Mar 3, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |