Description

Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to pull the bindings from the source mesh, then map old section -> new section and rebind them post merge.

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There's no existing public thread on this issue, so head over to AnswerHub just mention UE-89930 in the post.

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Backlogged
ComponentSimulation - Physics - Character
Affects Versions4.25
CreatedMar 3, 2020
UpdatedJun 2, 2021