- Download and extract the attached "Test" folder
- Open QAGame in UE4Editor
- Open QAEntry
- Located at: /Content/Maps
- From the Level Editor Toolbar, select Settings > World Settings
- Within World Settings beneath World, set Enable World Composition to True
- From the File Menu Bar, select Window > Levels
- Within the Levels window, select Levels > Import Tiled Landscape
- Within the Import Tiled Landscape dialog, select Select Heightmap Tiles
- In the File Browser window, navigate to and select the four heightmap files within the extracted Test folder
- Select Import
- Within the Levels window, load the following levels:
- test_x0_y0
- test_x0_y1
- test_x1_y0
- test_x1_y1
- Within the Level Viewport, change Shading from Lit to World Normal (Buffer Visualizations > World Normal)
Result
The Normals on the imported landscape are split with a hard edge
Expected Result:
Normals on the imported landscape are smooth, consistent with the imported Tiled Heightmap files