Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes.


Steps to Reproduce

Take a skeletal mesh with cloth painted.

Set Master Pose Component on it.  Take a copy of that skeletal mesh and make it a target.

use "Bind Cloth to Master Pose Component"  on the target.

They should deform exactly the same, but they do not.

[Image Removed]


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ComponentPhysics - Clothing
Affects Versions4.
Target Fix5.0-m3
CreatedApr 7, 2020
UpdatedSep 21, 2020