Description

Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes.

 

Steps to Reproduce

Take a skeletal mesh with cloth painted.

Set Master Pose Component on it.  Take a copy of that skeletal mesh and make it a target.

use "Bind Cloth to Master Pose Component"  on the target.

They should deform exactly the same, but they do not.

[Image Removed]

 

Have Comments or More Details?

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Unresolved
ComponentPhysics - Clothing
Affects Versions4.23.14.24.2
Target Fix5.0-m3
CreatedApr 7, 2020
UpdatedSep 21, 2020