Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes.


Steps to Reproduce

Take a skeletal mesh with cloth painted.

Set Master Pose Component on it.  Take a copy of that skeletal mesh and make it a target.

use "Bind Cloth to Master Pose Component"  on the target.

They should deform exactly the same, but they do not.

[Image Removed]


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ComponentUE - Simulation - Physics - Character
Affects Versions4.
Target Fix5.0
Fix Commit16885804
Main Commit16913599
CreatedApr 7, 2020
ResolvedJul 19, 2021
UpdatedDec 14, 2021
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