Description

It seems like the name will not update for the already place node automatically, however if a new one is created, the old name no longer appears in the node list and only the event node with the changed name will appear.

Steps to Reproduce
  1. Open QAGame in 4.25 UE4 Editor.
  2. Locate 'QAPawn_AnimBP and open it.
  3. Double-click Locomotion State Machine in the AnimGraph.
  4. Select the transition going from Idle/Run to Crouched.
  5. Notifications>Start Transition Event>Custom Blueprint Event - Change Field to 'TestEventName'
  6. Compile.
  7. Go to Event Graph.
  8. Right-click in the graph and search for "TestEventName"
  9. Place an AnimNotify_TestEventName event node
  10. Return to Notifications and change "TestEventName" to "ChangeEventName"
  11. Compile
  12. Go back to the Event Graph

Result: The changed name did not update in the event node.
Expected Result: The changed name updates in the event node.

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Won't Fix
ComponentUE - Anim - Runtime
Affects Versions4.25
Target Fix5.3
CreatedApr 14, 2020
ResolvedJun 22, 2023
UpdatedJul 17, 2023