Description

Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render.

UDN:

https://udn.unrealengine.com/questions/571730/render-manager-potential-bugs.html

Steps to Reproduce
  1. Create a UMG with a Scale Box.
  2. Add some text as a child to the scale box.
  3. Center the scale box and anchor.
  4. Split the anchor left and right to the left and right are pinned to the edge of the screen.
  5. Make sure the Scale box and enough height for the text to grow.
  6. Add a simple 1 show Sequencer to render.
  7. Add UMG to viewport.
  8. Movie Render Queue (make sure you add UI in the render settings).
  9. Depending on your resolution, you should notice the text in the renders does not scale as expected, either past the edges of the screen or somewhere within the edges of the screen depending on landscape or portrait renders.
  10. Try rendering with the regular Sequencer Renderer and the Scale Box should render as expected, all the way to the edges.
  11. You can also test just by playing the scene in a viewport.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92577 in the post.

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Won't Fix
ComponentUE - Editor - UI Systems - UMG
Affects Versions4.255.3
CreatedApr 28, 2020
ResolvedJul 19, 2022
UpdatedOct 11, 2023
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