Description

Static mesh components spawned and added to a trigger actor results in them being invisible.

This does not occur if the user uses an actor with a collision component.

Steps to Reproduce
  1. Download and extract the attached project.
  2. Open the project in editor.
  3. Play in viewport.
  4. Walk forward into the trigger
    • The trigger cannot be made visible but should be right in front of the player.

RESULT

The static mesh component will be spawned but is not visible (though the player will still have collision)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92857 in the post.

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By Design
ComponentGameplay
Affects Versions4.24
CreatedMay 7, 2020
ResolvedMay 7, 2020
UpdatedMay 7, 2020