The Trigger Actor has Actor Hidden In Game set to true, this means all components that it owns will be hidden.
Static mesh components spawned and added to a trigger actor results in them being invisible.
This does not occur if the user uses an actor with a collision component.
RESULT
The static mesh component will be spawned but is not visible (though the player will still have collision)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92857 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.24 |
Created | May 7, 2020 |
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Resolved | May 7, 2020 |
Updated | May 7, 2020 |