The Trigger Actor has Actor Hidden In Game set to true, this means all components that it owns will be hidden.
Static mesh components spawned and added to a trigger actor results in them being invisible.
This does not occur if the user uses an actor with a collision component.
RESULT
The static mesh component will be spawned but is not visible (though the player will still have collision)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92857 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.24 |
Created | May 7, 2020 |
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Resolved | May 7, 2020 |
Updated | May 7, 2020 |