HLOD material baking doesn't take into account any custom primitive data set on primitives that contribute to the bake.
This was raised in:
The suggested code solution in that UDN can probably be used.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92865 in the post.
| 13 |
| Component | UE - World Creation - Worldbuilding Tools - HLOD |
|---|---|
| Affects Versions | 4.25 |
| Created | May 7, 2020 |
|---|---|
| Resolved | Aug 31, 2021 |
| Updated | Aug 31, 2021 |