I do not have access to an iPad Air 2 so it is impossible for me to reproduce, but it seems that when using SeneCaptureComponent2D on the device, memory usage will increase drastically.
(I do not have the environment to reproduce, these are the steps as told by the licensee)
In Third Person template, when capturing in W512X512 RenderTargetTexture in RGBAf16 pixel format, memory usage in Xcode will show a 300mb bump.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why landscape in pixels on my phone? In editor normal, put 3 in Mapping Scale
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93227 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.24 |
Created | May 18, 2020 |
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Resolved | Jun 9, 2022 |
Updated | Jun 9, 2022 |