As soon as the visibility tool is used, we're adding references to the "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components.
If the user decides to cook without editor data, we ignore all assets whose paths starts with "/Engine/Editor". Warnings will be outputted, but the map can run without issue.
There are a few possible solutions to remove the warnings:
1) Remove reference to this layer during cook
2) Rename this layer to something else (/Engine/LandscapeResources/) so that it ain't treated as editor data anymore. A solution will be needed for existing data.
Will result in the following warnings during cook:
LogSavePackage: Warning: /Game/Level/Map/Terrain/Island_Terrain imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export. LogSavePackage: Warning: /Game/Level/Map/Terrain/Island_Terrain imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93414 in the post.
8 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.25 |
Created | May 21, 2020 |
---|---|
Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |