As soon as the visibility tool is used, we're adding references to the "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components.
If the user decides to cook without editor data, we ignore all assets whose paths starts with "/Engine/Editor". Warnings will be outputted, but the map can run without issue.
There are a few possible solutions to remove the warnings:
1) Remove reference to this layer during cook
2) Rename this layer to something else (/Engine/LandscapeResources/) so that it ain't treated as editor data anymore. A solution will be needed for existing data.
Will result in the following warnings during cook:
LogSavePackage: Warning: /Game/Level/Map/Terrain/Island_Terrain imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export. LogSavePackage: Warning: /Game/Level/Map/Terrain/Island_Terrain imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
Trying to launch , erorr,dll missing
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93414 in the post.
8 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.25 |
Created | May 21, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |