Description

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools.

 

Steps to Reproduce

Import the two attch skeletalmesh, one is having UV seams around the ears and the other has hard edges around the ears

Generate multiple LODs for the two imported skeletalmesh

Edit the material and do the same graph has the attached picture

after the material is compile and save open the imported sk in the persona editor

switch them to LOD 1 or more

RESULT: The ears have hole since the vertex color interpolation of the reduction plugin change the vertex color on both side of the "UVs seams"/"normals hard edges"

EXPECTED: The ear is still connected properly to the head

 

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Fixed
ComponentTools - MeshEditing
Target Fix4.26
Fix Commit13688563
CreatedMay 22, 2020
ResolvedJun 16, 2020
UpdatedJun 19, 2020