Description

From the UDN thread:

Turns out this is caused by the way this stat was implemented for the FBehaviorTreeInstance struct: 1) You call IncMemoryStats on construct, before the struct is populated with data. 2) You call DecMemoryStats on destruction, but at this time they are including the size of all ActiveAuxNodes/ParallelTasks/InstanceMemory in the calculation.

Results: In most cases you will end up subtracting more than you added, resulting in an overall negative stat value being accumulated & when it rolls over you end up with

Steps to Reproduce

Map: any map with multiple npcs

PIE:  open console and activate ai stats: "stats AIBehaviorTree"

The memory counters for instance memory should no longer be very large numbers

counters for template and instances should be stable according to the amount of npcs spawned

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94207 in the post.

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Fixed
ComponentUE - AI
Target Fix4.26
Fix Commit13983874
Main Commit13983874
CreatedJun 10, 2020
ResolvedJul 31, 2020
UpdatedApr 22, 2022
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