If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94376 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.25.1 |
Target Fix | 4.25.2 |
Created | Jun 16, 2020 |
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Resolved | Jun 16, 2020 |
Updated | Aug 20, 2020 |