If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent.


Steps to Reproduce
  1. Open the Level of ThridPersonCharacter and create a new LevelSequence.
  2. Registering a camera in the sequencer as spawnable and binding the camera to the sequencer Register a cut
  1. Setting isAcitve to False in the Spawned track for added cameras
  1. Start a PIE and regenerate the sequencer in question.
  1. After playback is finished, the player camera is fixed at the player actor position.


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ComponentTools - Sequencer
Affects Versions4.25.1
Target Fix4.25.2
Fix Commit13687728
Release Commit13687728
CreatedJun 16, 2020
ResolvedJun 16, 2020
UpdatedJun 29, 2020