Per-object shadow corrupts on Android Vulkan

Platform - Mobile - Jul 2, 2020

Sequencer particle toggle tracks evaluate one extra frame

Tools - Sequencer - Jul 1, 2020

It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed UE-86034. ...

MoviePipeline skipped frames using Temporal Subsampling + Time Dilation

Tools - Sequencer - Jun 30, 2020

The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...

Several issues with 4.25.1 and Win 7

Rendering - Jun 22, 2020

Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...

Export anim sequence doesn't work for spawnables

Tools - Sequencer - Jun 22, 2020

Packaging a blueprint only project with Nativization fails

Gameplay - Blueprint - Jun 18, 2020

REGRESSION: Does not occur in 4.24 Packaging a blueprint only project with Nativization enabled results in a failure during the Staging phase. A message appears reading the following:Missing UE4Ga ...

Unreal Editor crash on Datasmith import with VrayBlend Materials

Tools - Datasmith - Jun 16, 2020

It seems like VrayBlend materials are crashing the Engine when importing them with Datasmith. This is a regression from 4.24.3 (CL-11590370) where the file imported successfully. This was reported ...

If setting isActive of Camera's Spawn Track to false and binding the camera to Camera Cut Track, the player camera moves to an incorrect position after the sequencer finishes playing.

Tools - Sequencer - Jun 16, 2020

If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent. ...

Crash playing in a Listen Server PIE session with an EQSTestingPawn in the world

Gameplay - AI - Jun 11, 2020

REGRESSION Was not able to reproduce this in 4.24 Crash occurs when the user attempts to run a networking PIE session in a world containing an EQSTestingPawn actor. I was not able to reproduce thi ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

Tools - UMG - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...