It seems like the BuildPlugin command is not copying all the dependencies in the HostProject.
Here are the errors reported by a customer:
DynamicCompilation.RequiresCompilation: Compiling D:\Perforce\Project\Test\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist
DynamicCompilation.CompileAssembly: While compiling D:\Perforce\Project\Test\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll:
DynamicCompilation.CompileAssembly: d:\Perforce\Project\Test\HostProject\Plugins\ApexDestruction\Source\ThirdParty\PhysX\ApexDestructionLib.Build.cs(22,20) : error CS0246: The type or namespace name 'PhysXLibraryMode' could not be
See comments for repro steps.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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FBXモデルをインポートした際透けた状態でインポートされてしまいます。
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94447 in the post.
0 |
Component | UE - Foundation - Cpp Tools - Automation Tool |
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Affects Versions | 4.25 |
Created | Jun 17, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |