LevelSequenceActor's Restore State is enabled, but the character does not return to the position it was in before the level sequence was played.
The LevelSequence of the attached project has two Shots, each with a TransformTrack. And if the Transform track of the first Shot is set to Keep State and the second to Restore, LevelSeuqnceActor's Restore State is effectively ignored. The attached image is the result.
Users should always expect the Level Sequence Actor to return to its pre-rebirth state if Restore State is enabled.
result : Character is at the position set in Shot1
expect : Character is set to the position it was in before the level sequence was played.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-94593 in the post.