Description

LevelSequenceActor's Restore State is enabled, but the character does not return to the position it was in before the level sequence was played.

 The LevelSequence of the attached project has two Shots, each with a TransformTrack. And if the Transform track of the first Shot is set to Keep State and the second to Restore, LevelSeuqnceActor's Restore State is effectively ignored. The attached image is the result.

Users should always expect the Level Sequence Actor to return to its pre-rebirth state if Restore State is enabled.

Steps to Reproduce
  1. Open attached project
  2. PIE
  3. Wait for Level sequence to finish playing.

result : Character is at the position set in Shot1
expect : Character is set to the position it was in before the level sequence was played.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.25.1
Target Fix4.26
Fix Commit13779945
CreatedJun 19, 2020
ResolvedJul 1, 2020
UpdatedJul 23, 2020