Crash occurs when the user opens the linked project, which has Hair assets.
[Link Removed]
RESULT
Crash
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp] [Line: 3899] GroomAsset /Game/CHARACTER/hair_test_2.hair_test_2: Serial size mismatch: Got 3520, Expected 73273698 KERNELBASE.dll!UnknownFunction [] UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1541] UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78] UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61] UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3899] UE4Editor-CoreUObject.dll!EndLoad() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1555] UE4Editor-CoreUObject.dll!<lambda_d7afe02bf9c460bdfe082586fba5c066>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1231] UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1332] UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1427] UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2619] UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6167] UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5647] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697] UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2561] UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3950] UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:361] UE4Editor-UnrealEd.dll!EditorInit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:114] UE4Editor.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149] UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95095 in the post.
3 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.25 |
Created | Jun 30, 2020 |
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Resolved | Jul 2, 2020 |
Updated | Jul 2, 2020 |