If a custom cursor is applied through Edit > Project Settings > User Interface Default Cursor and then the user attempts to launch their game the editor crashes.
Outcome: Editor crashes upon pressing play.
Expected: Editor allows the cursor blueprint to be used as the new default cursor.
UE4Editor_UMG!UUserWidget::Initialize() userwidget.cpp:65
UE4Editor_Engine!CreateWidget<UUserWidget>() userwidget.h:1021
UE4Editor_Engine!UGameViewportClient::AddCursor() gameviewportclient.cpp:618
UE4Editor_Engine!UGameViewportClient::Init() gameviewportclient.cpp:287
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() playlevel.cpp:2702
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2267
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:983
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1236
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:366
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2355
UE4Editor!GuardedMain() launch.cpp:142
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:200
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