Most of the viewport will be corrupt in a very obvious way. RenderDoc frame capture seems to indicate that per-object shadow draws are causing the corruption.
Scene looks fine with Support Vulkan disabled.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95149 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.25.1 |
Target Fix | 4.25.2 |
Created | Jul 2, 2020 |
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Resolved | Jul 15, 2020 |
Updated | Jan 12, 2021 |
7675 - Edstub207 |
7540 - Edstub207 |