Steps to Reproduce
  • Use UE 4.25.1
  • Create a new third person game.
  • Use these settings: Blueprint, Desktop / Console, Maximum Quality, No Starter Content, Raytracing Disabled.
  • Click on the CubeMesh actor, and enable Dynamic Inset Shadow.
  • Enable Support Vulkan in Project Settings.
  • Launch to Android device. I'm using a Galaxy S9.

Most of the viewport will be corrupt in a very obvious way. RenderDoc frame capture seems to indicate that per-object shadow draws are causing the corruption.

Scene looks fine with Support Vulkan disabled.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.25.1
Target Fix4.25.2
Fix Commit13861064
Main Commit14151001
Release Commit13861064
CreatedJul 2, 2020
ResolvedJul 15, 2020
UpdatedJan 12, 2021
Pull Requests
7675
7540