Description

Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-not-sa.html

Steps to Reproduce

Create a new GE. Add a new tag to the Granted Tags. Compile the GE. The newly granted tag will be cleared instead of being used to rebuild the correct full list of granted tags.

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Fixed
ComponentGameplay
Target Fix4.26
Fix Commit13958640
CreatedJul 3, 2020
ResolvedJul 28, 2020
UpdatedJul 30, 2020