Setting the material of Text Render to an instance of the default material then running as in Standalone results in a crash.
Result: Crash
Expected: No crash
Assertion failed: IsInRenderingThread() || IsInGameThread() || IsAsyncLoading() || GIsSavingPackage [Link Removed] [Line: 39]
UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UE4Editor_Engine!FMICReentranceGuard::FMICReentranceGuard() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstanceSupport.h:39]
UE4Editor_Engine!UMaterialInstance::GetMaterial() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp:657]
UE4Editor_Engine!FTextRenderSceneProxy::FTextRenderSceneProxy() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Components\TextRenderComponent.cpp:662]
UE4Editor_Engine!UTextRenderComponent::CreateSceneProxy() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Components\TextRenderComponent.cpp:1096]
UE4Editor_Renderer!FScene::AddPrimitive() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1291]
UE4Editor_Engine!<lambda_1c454102935558661824d22f5ad28ce6>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:92]
UE4Editor_Engine!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:169]
UE4Editor_Engine!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:849]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1039]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:863]
UE4Editor_Core!FTaskThreadAnyThread::Run() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:940]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95412 in the post.
28 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.1 |
Target Fix | 4.26 |
Created | Jul 15, 2020 |
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Resolved | Aug 25, 2020 |
Updated | Apr 28, 2021 |