The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE
From MarcA:
I'm guessing the import source index is always none for native classes because the linker isn't responsible for loading the dependent packages and even though technically the asset is available if you make it be there, I'm not sure the linker is going to be willing to just go along with it ... but maybe
+ClassRedirects=(OldName="/Script/GymCore.MyActor",NewName="/Game/MyActorBP.MyActorBP_C",InstanceOnly=true, OverrideClassName="/Script/Engine.BlueprintGeneratedClass")
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95480 in the post.
2 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.25 |
Target Fix | 5.6 |
Created | Jul 16, 2020 |
---|---|
Updated | Oct 18, 2024 |