The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE
From MarcA:
I'm guessing the import source index is always none for native classes because the linker isn't responsible for loading the dependent packages and even though technically the asset is available if you make it be there, I'm not sure the linker is going to be willing to just go along with it ... but maybe
+ClassRedirects=(OldName="/Script/GymCore.MyActor",NewName="/Game/MyActorBP.MyActorBP_C",InstanceOnly=true, OverrideClassName="/Script/Engine.BlueprintGeneratedClass")
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95480 in the post.
2 |
Component | UE - Foundation - Core |
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Affects Versions | 4.25 |
Target Fix | 5.6 |
Created | Jul 16, 2020 |
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Updated | Oct 18, 2024 |