The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE
From MarcA:
I'm guessing the import source index is always none for native classes because the linker isn't responsible for loading the dependent packages and even though technically the asset is available if you make it be there, I'm not sure the linker is going to be willing to just go along with it ... but maybe
+ClassRedirects=(OldName="/Script/GymCore.MyActor",NewName="/Game/MyActorBP.MyActorBP_C",InstanceOnly=true, OverrideClassName="/Script/Engine.BlueprintGeneratedClass")
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95480 in the post.
2 |
Component | UE - CoreTech |
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Affects Versions | 4.25 |
Created | Jul 16, 2020 |
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Updated | Jan 30, 2025 |