Character jump height is dependent on framerate, where lower framerate can result in reduced jump height.

Steps to Reproduce
  1. Create and open a third person character project.
  2. Open ThirdPersonCharacter.
  3. In the Details panel set Jump Max Hold Time to 1.0.
  4. Play in viewport.
  5. Hold down the jump button (Spacebar)
    • Note how high the player gets (should be about 1000 units, you can use ShowDebug Physics to get a measurement)
  6. Run the console command t.MaxFPS 10.
  7. Hold down the jump button again


Character does not jump as high (around 900 units from my testing).

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Won't Fix
ComponentUE - Gameplay - Player Movement
Affects Versions4.25
CreatedJul 17, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022