If the user compiles the blueprint between undoing and redoing the pasting of a variable, the variable's default value is not retained.
RESULT
The default value is lost.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95569 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.26 |
Created | Jul 17, 2020 |
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Updated | Jan 29, 2024 |