Description

If the user compiles the blueprint between undoing and redoing the pasting of a variable, the variable's default value is not retained.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Create two actor blueprints (BP_A, BP_B)
  3. Open BP_A.
  4. Add a float variable and change the default value on it.
  5. Compile.
  6. Right-click the variable and select Copy.
  7. Open BP_B.
  8. Paste the variable.
  9. Compile, not that the default value is preserved.
  10. Undo the pasting
  11. Compile again.
  12. Redo
  13. Compile again.

RESULT

The default value is lost.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95569 in the post.

0
Login to Vote

Backlogged
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.26
Fix Commit14160476
Main Commit15614528
Release Commit15614553
CreatedJul 17, 2020
UpdatedJan 29, 2024
View Jira Issue