Description

If the user compiles the blueprint between undoing and redoing the pasting of a variable, the variable's default value is not retained.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Create two actor blueprints (BP_A, BP_B)
  3. Open BP_A.
  4. Add a float variable and change the default value on it.
  5. Compile.
  6. Right-click the variable and select Copy.
  7. Open BP_B.
  8. Paste the variable.
  9. Compile, not that the default value is preserved.
  10. Undo the pasting
  11. Compile again.
  12. Redo
  13. Compile again.

RESULT

The default value is lost.

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.26
Fix Commit14160476
Main Commit15614528
Release Commit15614553
CreatedJul 17, 2020
UpdatedJan 29, 2024