This problem occurs not only in LOD Coloration, but also in other debug views such as Required Texture Resolution.

Steps to Reproduce
  1. Turn off the D-buffer decal in project settings.
  2. Change view mode to LOD Coloration.
  3. Masked Material is not displayed.

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Affects Versions4.25.1
Target Fix4.26
Fix Commit14088102
CreatedJul 22, 2020
ResolvedAug 12, 2020
UpdatedApr 28, 2021