Execute a python script and specify automated property to true and the fbx export dialog will show up. It should respect the settings and not show the export options UI.
import unreal editor_world = unreal.EditorLevelLibrary.get_editor_world() export_task = unreal.AssetExportTask() export_task.set_editor_property("selected", True) export_task.set_editor_property("filename", 'C:/Users/Alexis/Downloads/FBX/exporter/SelectExportTest.fbx') export_task.set_editor_property("automated", True) export_task.set_editor_property("object", editor_world) unreal.Exporter.run_asset_export_task(export_task)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96164 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Target Fix | 4.26 |
Created | Jul 30, 2020 |
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Resolved | Jul 30, 2020 |
Updated | Aug 3, 2020 |