As you can see below, users expect to launch Take Recorder from the Live Link Face app, but it doesn't actually work.
When you're ready to record a performance, tap the red Record button in the Live Link Face app. This begins recording the performance on the iPhone, and also launches Take Recorder in the Unreal Editor to begin recording the animation data on the character in the engine.
https://docs.unrealengine.com/en-US/Engine/Animation/FacialRecordingiPhone/index.html
expect : Unreal Editor launches Take Recorder automatically
result : Nothing happens on Unreal Editor
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96206 in the post.
12 |
Component | UE - Virtual Production - IO - LiveLink |
---|---|
Affects Versions | 4.25.3 |
Created | Jul 31, 2020 |
---|---|
Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |