GPUScene primitive validation is currently busted and asserts. It looks like there are two problems:
1) NaN's in the entries can cause comparison issues, so a MemCmp would be better.
2) There's a velocity bit that is not being updated properly.

Steps to Reproduce

Enable r.GPUScene.ValidatePrimitiveBuffer. Observe asserts.

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ComponentUE - Rendering Architecture - RHI
Affects Versions5.0
Target Fix5.5
CreatedJul 31, 2020
UpdatedMay 29, 2024
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