Modifying Override Parameters on NiagaraActor blueprints created from a System Actor does not work
The System component appears to only use the default value set in the System.
This issue does not occur if you manually create a blueprint with the NiagaraActor class selected.
Result: The system continues to spawn white particles
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96491 in the post.
| 1 |
| Component | UE - Niagara - Cinematics |
|---|---|
| Affects Versions | 4.26 |
| Main Commit | 19269079 |
|---|
| Created | Aug 5, 2020 |
|---|---|
| Updated | Sep 12, 2025 |