When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected.
I was able to reproduce this issue in 4.25.3, but did not have this issue in 4.24.3,
Please see my attached screenshot.
1. Create new blueprint Actor
2. Add a ChildActorComponent
3. Select Text3D as the ChildActorComponent class
4. In the details panel, expand the ChildActor Template and change the text
5. Compile the blueprint
6. Drop the blueprint into the level
7. Move the location of the blueprint via dragging
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96616 in the post.
3 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.25.3 |
Created | Aug 10, 2020 |
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Resolved | Jun 8, 2022 |
Updated | Jun 14, 2022 |