When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected.

I was able to reproduce this issue in 4.25.3, but did not have this issue in 4.24.3,

Please see my attached screenshot.

Steps to Reproduce

1. Create new blueprint Actor
2. Add a ChildActorComponent
3. Select Text3D as the ChildActorComponent class
4. In the details panel, expand the ChildActor Template and change the text
5. Compile the blueprint
6. Drop the blueprint into the level
7. Move the location of the blueprint via dragging

Community References

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Won't Fix
ComponentUE - Rendering - RHI
Affects Versions4.25.3
CreatedAug 10, 2020
ResolvedJun 8, 2022
UpdatedJun 14, 2022