Description

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering.

Steps to Reproduce

1. Open Content Example Project and enable Support Compute Skin cache in Project Settings.
2. Open HeroTPP.
3. There is no problem when Recompute Tangent is Disable, but when enabled, Normal is incorrect.

Disable Recompute Tangent
[Link Removed] [Link Removed]

Enable Recompute Tangent
[Link Removed] [Link Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96767 in the post.

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.25
Target Fix5.0
CreatedAug 12, 2020
ResolvedNov 25, 2021
UpdatedMar 22, 2022