When creating a Notify Track using an Animation Modifier in the Animation tab of an Animation Sequence, the new Track added and applied fails to appear in the Notifies panel until the panel has been collapsed and expanded.
Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-11590370)
Error not appearing in 4.24.3; UI has changed between that and version 4.25.3.
Results: Notify Track is not listed. If you collapse and expand Notify Tracks, the new Track appears.
Expected: When tracks are modified externally (using the Animation Data Modifier), the Animation Editor should refresh. Or - the Animation Editor should refresh automatically after any Animation Data Modifier was run and finished.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why doesn't the collision diminish when the collision radius decreases?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96789 in the post.
6 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 4.25.3 |
Target Fix | 5.0-m6 |
Created | Aug 12, 2020 |
---|---|
Resolved | Jun 8, 2021 |
Updated | Jul 7, 2021 |