The bounds are wrongly calculated when the bUseLocalSpaceSimulation property is set in the Chaos Cloth shared config, as it doesn't take into account the character rotation in the removal of the offset.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97123 in the post.
2 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.25plus |
Target Fix | 4.27, 5.0-early access |
Created | Aug 18, 2020 |
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Resolved | Mar 31, 2021 |
Updated | Apr 19, 2021 |