Delegate types aren't parsed unless the header file comes with a UCLASS/USTRUCT/UENUM
Result: Unrecognized type 'FTheDelegateThatYouJustMade' - type must be a UCLASS, USTRUCT or UENUM
Expected: Delegate type to be recognized without having to create a dummy type
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
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Why does the REMOVE method of map container remove elements have memory leaks?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97675 in the post.
2 |
Component | UE - Foundation - Cpp Tools - UnrealHeaderTool |
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Affects Versions | 4.25.3 |
Created | Aug 27, 2020 |
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Resolved | Sep 2, 2020 |
Updated | Sep 24, 2020 |