We are not reading all the key flags and we do not import correctly start key and end key tangent.

I create a shelve but this is not the complete fix, we must do this only if we do not have fbx ket flag eTangentGenericClampProgressive.

cl: 14243750

We also have to create many different test and make sure we follow the fbx flags and get the same result

see fbx sdk documentation

[Link Removed]

Steps to Reproduce

Import the attach fbx

Make sure you import animation and also custom attribute animation

open the the imported animation "CurveTwoKey_Anim"

The tangent of the first key and the last key are horizontal, it should not compare to what we got when we import it in Maya.

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ComponentTools - Import
Target Fix4.27
Fix Commit14672969
CreatedSep 2, 2020
ResolvedNov 5, 2020
UpdatedNov 5, 2020