If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value.
Turn on shader complexity view with deferred decals in the scene.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-98213 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.25 |
Target Fix | 5.6 |
Created | Sep 3, 2020 |
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Updated | Sep 5, 2024 |