Description

Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering.

A large static or skeletal mesh (ie a large ship 250 meters long 45 meters wide 25 meters tall) Flickers when placed in the editor. This occurs while playing in the editor as well as just in editor mode.

Tested in 4.6, 4.7preview, and Main with attached FBX

Steps to Reproduce

Open blank project with UE4.7 version of the engine
Import large fbx file (*or use attached)
*Attached file is 250 meters long, 40 meters wide, 20 meters high created in Maya
Drag large skeletal or static mesh into editor
Note the actor "flickers" in and out and sometimes becomes invisible
This continues when you play in editor

Callstack

na

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.6.14.7
Target Fix4.9
Fix Commit2472546
CreatedFeb 16, 2015
ResolvedMay 5, 2015
UpdatedApr 27, 2018
View Jira Issue