It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...
UBlackboardComponent::CompareKeyValues contains a bug and instead of using KeyType's default class object it uses UBlackboardKeyType's which results in comparison of memory addresses. This obviously ...
Seems like the task node result is wrong if AI is already at location. If so then it's a pretty serious issue. Needs to be investigated. ...
It just doesn't. There's a bug in the code, as described by user in the linked answerhub thread ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
Observed by 4.7 preview 5 user. After closed investigation it turned out he had two consequent AIController::UseBlackboard calls, which triggered a ensure failure in AISystem::UnregisterBlackboardCo ...
Navigation does not work in sub-levels. If the Nav Mesh Bounds Volume in a sub level is not touching a Nav Mesh Bounds Volume in the Persistent Level, it will not appear or function during Play. It ...
Renaming a Blackboard Key removes it's references in the Behavior Tree ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...
Seems there are issues with saving SensesConfig. Has to be investigated: "First I tried creating the SensesConfig instances in the instanced array property within the component on blueprint templat ...