Occurs 5/5 times State machine variable type icons all display in the color white. Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...
Occurs 5/5 times Regression does not occur as the MotionExtractorModifier appears to be new with UE5. Curve data is not displayed in an Animation Montage when Animation Modifier, MotionExtractorM ...
Occurs 5/5 times. Details panel in Animation Montage goes blank when fields (Start Time, End Time, Play Rate, Loop count) are clicked in to update data. This defect also occurs when clicking in th ...
Occurs 3/3 times Regression does occur: tested in //UE4/Release-4.27.2 EGL Live @ CL 18319896. No crash occurred. A crash occurs in the Skeletal Mesh Editor when adding a bone transform to the A ...
The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
More details in attached UDN [Link Removed] Time stretch curve behaves incorrectly with large sections of in-between values. From the UDN: After using the feature a bit more we also noticed tha ...
Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...
When creating a blend space within UE5, root motion options are greyed out and can NOT be selected, no matter if the animation has EnableRootMotion checked or not. I also made sure to try an animat ...
It seems that when reimporting a mesh that has added bones we aren't updating the compressed data within the anim sequences to account for the change in indicies of the virtual bones. If a user cal ...
It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...