Crash in UWidgetAnimation::CreateDirectorInstance when switching resolution

UE - Anim - Sequencer - Jun 2, 2026

Hello, We've encountered a crash in UWidgetAnimation::CreateDirectorInstance when repeatedly switching resolutions. We've had it for a while but it's not until recently that we've found a consisten ...

Backout attempted fix for - AutoSize triggers ensure on shortened Skel Anim Section moved past anim length

UE - Anim - Sequencer - May 29, 2026

In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...

Sequencer: Expansion State of Animation Track Properties is not saved

UE - Anim - Sequencer - May 26, 2026

The expansion state of Animation Track properties is only saved when Section > Advanced is expanded or collapsed.` ...

AutoSize triggers ensure on shortened Skel Anim Section moved past anim length

UE - Anim - Sequencer - May 26, 2026

In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...

Visibility track key value is no longer the inversion of the bound bHidden property

UE - Anim - Sequencer - May 13, 2026

Regression introduced in UE 5.7. Works correctly in UE 5.6. Up to UE 5.6, the bool value written to the Visibility track's BoolCurve was the inversion of the underlying bound property (e.g. AActor: ...

Control Rig + Animation in Sequencer Can Lead to Unexpected Slider Reset

UE - Anim - Sequencer - Mar 30, 2026

When a character has both a Control Rig track and an Animation track, interacting with any slider in Sequencer can be interrupted. ...

"Allow Sequencer Edits Only" and Control Rig performance impact

UE - Anim - Sequencer - Mar 27, 2026

We noticed an issue working in sequencer with "Allow Seqeuncer Edits Only" and control rigs. Performance will drop when manipulating using the AnimDetails channel sliders. ...

Binding to a Post Process AnimBP in Sequencer Causes MovieScene to Run Every Phase Every Frame

UE - Anim - Sequencer - Mar 20, 2026

When binding to a Post Process AnimBP in Sequencer causes MovieScene to run the Spawn and Instantiation phase every frame. The code here explicitly looks at the AnimInstance on the Skeletal Mesh C ...

Camera tangent inversion on FBX Import when "Force Front XAxis" is enabled

UE - Anim - Sequencer - Mar 19, 2026

When importing camera animation FBX files into Sequencer, enabling the "Force Front XAxis" option causes the key tangents for Rotation-Pitch (Y) to be inverted. This results in broken animation curv ...

Sequencer's CineCameraComponent NearClippingPlane ignored in packaged build

UE - Anim - Sequencer - Feb 26, 2026

Some of our camera shots (that are using spawnable cameras from the sequencer) have their 'bOverride_CustomNearClippingPlane' value set to false even though we enabled it from their own details pane ...