UE5.7 InterchangeGenericAssetPipeline -> MaterialPipeline are not using parent material for material creation on import, was working in UE5.6

UE - Editor - Content Pipeline - Import and Export - Nov 24, 2025

Hi there, It feels like a bug that the interchange generic pipeline is not using user-selected parent material for asset import, since it was working back in UE5.6 then we upgrade the engine to 5.7 ...

Skeletal Meshes created in Unreal with only a root bone do not export correctly

UE - Editor - Content Pipeline - Import and Export - Nov 17, 2025

Reimporting of skeletal mesh results in a scrambled skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Oct 17, 2025

When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...

Skeleton retarget settings are lost when importing/reimporting a mesh with bone hierarchy changes

UE - Editor - Content Pipeline - Import and Export - Sep 30, 2025

Importing a mesh that changes the hierarchy of a related skeleton causes the animation retarget settings on the skeleton to be lost. This is because in UInterchangeSkeletalMeshFactory::EndImportAss ...

When exporting static meshes with bExportSourceMesh enabled, there is a problem where all UVs are fragmented.

UE - Editor - Content Pipeline - Import and Export - Sep 22, 2025

From customer: "In the StaticMesh Export option, when bExportSourceMesh is set to True, exporting StaticMesh Assets and importing them into DDC tools such as 3dsMax or Maya results in the UVs being ...

FBX reimport issue with Interchange Framework

UE - Editor - Content Pipeline - Import and Export - Sep 15, 2025

A licensee has reported that the following repro steps can result in a "Failed to merge bones" error:One of our Skeletal Mesh assets was imported into engine version 5.4 using an older version of th ...

Interchange framework is bypassed on the second attempt after a failed import

UE - Editor - Content Pipeline - Import and Export - Jul 14, 2025

Hello! We have encountered a bug with the Interchange pipeline. When an interchange texture import is cancelled due to non-power of 2, and then the same texture is imported again without any change ...

UAsset file size - fbx embedded textures

UE - Editor - Content Pipeline - Import and Export - Jun 20, 2025

hello! was curious if there were any settings I could adjust in Unreal to reduce the size of uassets generated from fbx files with embedded textures? i've recently swapped to using fbx exports from ...

Interchange Framework - Missing References on Animation Import with Python Pipelines

UE - Editor - Content Pipeline - Import and Export - Jun 10, 2025

Hello, I'm using Interchange in a UE5.5.4 project with my Pipeline Stack containing a copy of the DefaultAssetPipeline and a custom Python Pipeline. When importing my Animation with only the Defau ...