When set the current asset group language in a particular process, the asset refers to the "source asset" and output warning log. LogPackageLocalizationCache: Warning: Skipping the cache update for ...
Localization is unintentionally changing UE default language to pt-BR when in viewport. This results in having to Stop, repeat steps, and select en to reset language to en. It does not change langua ...
Comments in PO files can currently be preserved, however they're not actually imported into our archive files, which means they're reliant on the PO files never being lost (or being generated via so ...
When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsD ...
A user has reported that the Chinese localization of some editor elements are not correct. They mentioned that there are some words that are used that may be an appropriate replacement in some situa ...
Regression. Function library saving crashes if it references to a string table entry. ...
When converting a numerical value to text with grouping enabled, the grouping character that is used is not properly localized on a Mac. By default, the grouping character that is used when in the e ...
A user has reported that inputting Korean into certain types of text boxes in the editor using an IME results in delayed input. The user reports that this occurs with SMultiLineEditableTextBox in th ...
Using the NSLOCTEXT macro with the third string literal as an empty string causes a packaged game to immediately crash on launch. No Crash Reporter window opens, and no log is created. A sample pro ...