When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsDifferent." (More in the attached UDN's URL).
Results: The source control version shows a diff between the FText pins even though they are the same.
Expected: No diff to be shown when the FText values are the same and the source control version and blueprint being diff'ed to have the same key values.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
How can i modify the param name in EQS node
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80466 in the post.
2 |
Component | UE - Editor - UI Systems - Localization |
---|---|
Affects Versions | 4.20.3, 4.23, 4.21.2, 4.24, 4.22.3 |
Target Fix | 4.24 |
Created | Sep 17, 2019 |
---|---|
Resolved | Oct 14, 2019 |
Updated | Dec 2, 2019 |