When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsDifferent." (More in the attached UDN's URL).
Results: The source control version shows a diff between the FText pins even though they are the same.
Expected: No diff to be shown when the FText values are the same and the source control version and blueprint being diff'ed to have the same key values.
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Why does the volume fog disappear from a distant view?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80466 in the post.
2 |
Component | UE - Editor - UI Systems - Localization |
---|---|
Affects Versions | 4.20.3, 4.23, 4.21.2, 4.24, 4.22.3 |
Target Fix | 4.24 |
Created | Sep 17, 2019 |
---|---|
Resolved | Oct 14, 2019 |
Updated | Dec 2, 2019 |