TMap "Categories" meta propagates into structs it shouldn't apply to

UE - Gameplay - Gameplay Tags - Sep 22, 2025

When using TMap with "Categories" meta UPROPERTY tag for gameplay tags, it propagates into structs that it shouldn't reaching into. The expectation is that it would only impact the layer of gameplay ...

Edit Conditions on Struct that contains FGameplayTagQuery leave the property readonly

UE - Gameplay - Gameplay Tags - Apr 8, 2024

When inside an array is used a UStruct with a FGameplayTagQuery var that has the EditCondition meta that is evaluating inside the struct. When a new element is added to the array in the editor, if a ...