Iris - Initially dormant actors not replicated if dormancy is not enabled

UE - Networking - Iris - Feb 16, 2026

With dormancy disabled, it seems that actors marked as dormant are not registered as expected with Iris. Even if the actor is woken up or flushed before making changes to its properties, the client ...

Iris - HitObjectHandle not resolved when receiving FHitResult

UE - Networking - Iris - Feb 12, 2026

This seems to occur due to an interaction between how Iris handles serializing the FGameplayAbilityTargetData_SingleTargetHit struct and how the FActorInstanceHandle HitObjectHandle in the FHitResul ...

"Could not find static actor" errors on standalone editor client when connecting to PIE server

UE - Networking - Iris - Feb 4, 2026

This seems to be due to how FObjectReferenceCache and UEngineReplicationBridge handle remapping object paths for PIE. When creating the object reference handle, the object’s path should get renamed ...

Iris - Ensure hit when destroying a torn off actor from AActor::TornOff

UE - Networking - Iris - Dec 11, 2025

As of CL 42014318, StopReplication requests that occur during ReceiveUpdate are delayed until all received data from the update is finished processing, including if the actor is torn off. However, i ...

Iris - BeginPlay not called on client for statically placed, low-priority replicated actor

UE - Networking - Iris - Dec 11, 2025

On the client, NotifyBeginPlay is triggered via AGameStateBase::OnRep_ReplicatedHasBegunPlay. However, if a replicated actor is waiting on its initial replicated state to be received and applied (bA ...

Iris - Server fails to send client initialization RPCs after seamless travel if the client finishes travelling first

UE - Networking - Iris - Nov 18, 2025

During seamless travel, when a client loads into the destination level it will call APlayerController::ServerNotifyLoadedWorld, including when it finishes the travel before the server. When the serv ...

DeltaCompressionBaselineManager needs to update its scope for minimal update

UE - Networking - Iris - Sep 29, 2025

DeltaCompressionBaselineManager needs to update its scope for the case where objects may be replicated but no connections exist. ...

Iris - actors spawned/loaded before a connection exists will not use delta compression

UE - Networking - Iris - Sep 24, 2025

FDeltaCompressionBaselineManager::CreateBaseline will return early if the object has an invalid ObjectInfoIndex, which is allocated in FDeltaCompressionBaselineManager::UpdateScope (by calling FDelt ...

Iris - removal of fast array item not performed on client when server array contains a non-replicated item

UE - Networking - Iris - Sep 8, 2025

It is possible to add items to a replicated fast array that are not intended to be replicated to the clients. For example, FGameplayAbilitySpecContainer has a custom ShouldWriteFastArrayItem impleme ...

Iris - RPCs split into partial blobs aren't received on non-replicated components

UE - Networking - Iris - Aug 5, 2025

This issue does not occur if the RPC is not split into partial blobs. The RPC is received on the non-replicated component if Iris is disabled. ...