ParticlePosition doesn't use Previous values

UE - Niagara - Jan 9, 2024

FHLSLMaterialTranslator::ParticlePosition does not return Previous information when request which can result in bad motion vector calculation. ...

NPC - Texture Sample DI does not work on Niagara Parameter Collections

UE - Niagara - Nov 8, 2023

Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this.  ...

Plugin dependencies causing RI parameter initialization failures (UDN)

UE - Niagara - Oct 6, 2023

Error on some Niagara emitters using the WindForce module: LogNiagaraEditor: Error: Invalid input type found while attempting initialize new rapid iteration parameters. Function Node: /Game/FX/Expl ...

Niagara persistent debug draw bug

UE - Niagara - Sep 19, 2023

It is not possible to set the RotationNormalizedAngle to a value different from those you get from an input map. For example, you cannot set it to a value from a make float once created inside the m ...

Default Wireframe View within the Niagara Preview Window is Difficult to Visualize

UE - Niagara - Sep 15, 2023

The environment geo is getting in the way and the particle's wireframe outline is the same color as the environment. A current workaround it going to the Preview Scene Settings and turning off the e ...

Attribute Reader + Torus Shape Location module cause NaNs in CPU Niagara systems

UE - Niagara - Sep 5, 2023

It appears using the attribute reader with the shape location module set to torus will cause NaNs. The log mentions Sphere Radius among them, which should not be used with the torus mode. ...

Getting Emitter.NumParticles on Niagara's GPU compute sim returns 0

UE - Niagara - Jul 27, 2023

This problem looks like the following parameters are not defined correctly. The correct parameter is Engine_Emitter_NumParticles. Engine_Emitter_NumParticles and PREV_Engine_Emitter_NumParticles .\ ...

NiagaraComponent attached to the character won't stay active when travelling to a new level using seamless travel

UE - Niagara - Jul 27, 2023

The pawn character is added to APlayerController::GetSeamlessTravelActorList, so it'll be persisted during server travel. The Niagara component is spawned during BeginPlay and activated manually. W ...

Preview rendering does not update when slider is moved below 0.0 in timeline on in Niagara Editor.

UE - Niagara - Jul 26, 2023

Workaround in UE5.3:  UNiagaraComponent::TickComponent             if (AgeDiff < 0.0f)             {                 SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...